The MMORPG Tibia Online offers an in-game marketplace in which each player can legally sell their characters to other users. Meinmmo editor Alexander Leitsch finds this incredibly interesting. Because catching up at the level and the equipment to play with friends can be very annoying. In addition, you combat the "black market".
Trading with characters or entire accounts is prohibited in most MMORPGs. But that is a mistake in my opinion that takes many advantages both players and developers.
While I used to play and grind intensively as a student or student myself, it looks a little different with a 40-hour week and a child. I want to play with my friends and devote myself to the most beautiful content of a game in the few hours I have.
These include large raid bosses, exciting PvP battles or world events in huge player groups. This content usually only takes place in the end game and with appropriate equipment. And this is exactly where the sale of characters could fill a gap. The German developers of Tibia Online 2020 recognized this and designed their own marketplace that I really like.
MMORPGs rely on XP boosts or grind bonuses instead of trading
I don't want to grind for hours in every MMORPG for hours, just to experience a real adventure with my friends. Specifically, I noticed this at Wotlk Classic. I would like to complete the raids around Kel’thuzad or later the Lich King and also plan several attempts a week. I even have friends who play Wotlk Classic actively and have a place in their group for me.
But the process to get there prevents me from doing so. Blizzard has considered providing a booster for the jump to level 70, but that is far from enough. I am currently bubbling at Level 78 and my friends have already done the first raids.
The other way around, I have a character at the Max level with almost perfect equipment in New World. My friends have now started at the Fresh Start and we completely level together.
But until you finally catch up with my main character and I can explore the latest Brimstone Sands with them, there are certainly several days.
It is a problem for new players to catch up. Josh Strife Hayes also says in a video on YouTube. The best experiences have the MMORPG players when they create difficult challenges or experience something with friends. And it is precisely in between often long and boring WotLK gold grinding.
Incidentally, Hayes demands that the best content should already be present in the early game so that you do not have to grind down into the final game. I see it that way, but I find character trading as a good alternative.
Some of you will now say that you have to earn the success and great experiences somehow and that they shouldn't fall into your lap. But is that so? Is it really a merit if I torture myself through quest areas? Should the cool experiences only be reached after days or weeks full of boredom?
Many developers also see it differently and have already reacted. Booster and bonuses are the common means to have the players unlocked faster:
Lost Ark, for example, constantly brings new power passes with which you get characters at level 50 and with acceptable equipment. Events in which materials drop more frequently to upgrade the equipment are also common.
Guild Wars 2 offers a boost on the Max level for real money.
SWTOR, LOTRO and many other MMORPGs also have items in the shop to skip levels.
But even though these methods help to catch up, they don't go far enough. Also because the developers let the content of the level phase die.